Developer: Radon Labs
Publisher: THQ
Genre: Action RPG
Release Date: 02/24/2009
When it comes to role-playing games, I tend to favour the Japanese variety. I grew up on Dragon Quest and Final Fantasy, so I typically prefer a game that tells an epic, albeit linear story, great characterization, and a text based battle system. I've never really deviated from that too much. Even now, my favourite games in my collection currently are Dragon Quest IV and V and Chrono Trigger. Western RPGs, on the other hand, haven't had quite the grasp on me. It's not that I don't think they're good - I don't want to turn my inbox into a WRPG vs. JRPG flamewar the likes seen on every message board on Earth - it's just that they don't particularly cater to my tastes. This isn't exclusive to video games; I could never get into tabletop games like Dungeons and Dragons, nor could I really get into The Elder Scrolls or Fallout. It's not that they're not great games, it's just that they're not my proverbial cup of tea.
While I'm not entirely sure I can do such an involved game with such an involved and decorated history (It's Germany's RPG of the Year for 2008) justice, I can definitively say one thing: Drakensang is a good game that deserves attention.
When you load up Drakensang, the first thing you get is a loading screen, with a voice over asking you to visit an old friend. At that point, you're brought into character creation. There are a lot of choices for characters, with most categories (human fighter, dwarf, magic user, elementalist, etc.) having multiple choices in that area. For instance, you can have a dark magic user, a healing magic user, or a character that "dropped out" of magic school. The choices are varied and give a good amount of flexibility, even when taking the stock character choices. For those that don't want a stock character, there is an advanced editor, with the emphasis being strongly on "advanced", as just the tutorial for it made my head spin, with a seemingly limitless array of stats that can be "rolled". After replacing the keyboard I shorted out from the unconcious drooling I'd done, I decided I was good with a stock character, and proceeded to dive into the game.
Your new character, upon creation, is thrust into Aventuria, a standard Medieval fantasy world, where your first order of business is to talk to a local guard who tells you... that you won't be able to get to the town where your friend is, unless you have two people vouch for your good nature. Naturally, to get two people to vouch for you, you have to do something for them. Thus begins the #1 way to get anything done in this game: the fetch quest. Drakensang is LOADED with fetch quests from top to bottom. While the story eventually evolves from the middling beginnings you have and starts to feel like the epic that it truly is, you're never going to get away from the fetch quests that are necessary to get anything done. Furthermore, most of these quests involve a lot of walking to far away lands, which can be an arduous task for someone low on time or patience; thankfully, you're given a marker on the map to go on for the vast majority of your quests. Long story short, if you don't like having to go to points W, X and Y to get objective Z done, you're not going to like this game - or really, this genre - very much.
Depending on your class and skillset, there's a lot you can do here. One of the first skills you learn is plant lore, which allows you to pick plants to use in medicines and recipies. Everytime you try to cultivate something, the game "rolls" as it would in the actual tabletop game. If it fails, the plant dies. This is the case with a lot of actions in this game, and though it's true to the metrics taken from the actual Dark Eye rulebook, it can be a bit frustrating to have the first seven plants that you try to take die on you because your skills haven't been developed yet. For even more fun, try picking a lock and not getting absolutely frustrated. With that said, anyone that takes the time and dedication to developing their skills will find some seriously rewarding gameplay. It's not exactly like you'll be short of chances to do this, either; the main quest of the game can take up to one hundred hours for completists to get through, and along the way, you usually find a place to work and hone your craft of choice, such as the Dwarves having workbenches to forge weapons on. However, with all this gameplay, and all the quests you can take, there's only one ending to the game. I'm not asking for another Fable or Fallout, but a couple of deviating paths would be a nice addition, considering the fact that, through four characters, I've followed the same path for each character, almost to the letter.
The game's interface feels like it's a marriage of Baldur's Gate (which the game's website lists as an inspiration) and Diablo, in that you have a list of skills along the bottom of the screen, and
Finally, there's combat. Fighting enemies in this game is deceptively simple, mainly due to the fact that every character class has the capability to competently defend themselves physically. For melee fighters, combat is more or less a sit-and-wait affair; click on the enemy you want to attack, wait until enemy drops, occasionally stop to possibly heal yourself or run if things get hairy. For magic users, the system is a bit different in that you have to select a spell than select targets as applicable. However, one thing I noticed was an annoying lag between me selecting a spell and the spell actually being put forth; I would select a spell, select the target, my magic user would continue fighting physically for a couple more rounds, and then, if the winds blew right and he just flat-out felt like it, my guy would finally cast the bloody spell. Thankfully, the interface didn't get in the way enough to make the game unplayable; it just annoyed me more than it should have. As for dying, there's two ways to die in this game; being "wounded" four times, or running out of HP. Wounds can happen randomly, and have to be bandaged, whereas HP regenerates over time. It adds another element to the game, though bandages are easy enough to come by, either by finding them, getting them from other characters or purchasing them.
One major plus in Drakensang's favour is that there's a lot of game here for a very affordable price; the game retails for $30 in both physical and download format. It should be noted that the abominable SecuROM is on this game. However, to my surprise, they actually told the truth in stating that all it does is check for the physical CD in the drive. I can personally - as an IT pro - attest that the game made no SecuROM related registry or file changes to my system. Furthermore, this game is available on Steam with no SecuROM DRM of any kind, though at a 6GB download it's a bit of a bandwidth killer.
The Scores
Story: Decent
Graphics: Very Good
Sound: Mediocre
Control and Gameplay: Decent
Replayability: Good
Balance: Great
Originality: Bad
Addictiveness: Great
Appeal Factor: Mediocre
Miscellaneous: Great
FINAL SCORE: ENJOYABLE GAME
Short Attention Span Summary
Comments
Really not a bad review, 'Bus, but there's that 'weeaboo' again. -_-